40 beats mapped to John Yorke's five-act knowledge-axis model, built from the Backbeats intermediate layer. Hover any beat for the full description.
Each beat scored 0–100 for proximity to Bishop's conscious Want (clear his record, protect the team). Yorke labels self-organize via D3 force simulation to avoid overlap. Hover any point for the full beat description.
The five acts as phases of Bishop's knowledge journey. Each beat is a node; size encodes dramatic weight. Yorke structural points are highlighted. Hover for descriptions.
| Boundary | Between Beats | Timestamp | Knowledge-Axis Rationale |
|---|---|---|---|
| Act 1→2 | 8 → 9 | 0:18:09 | The team has accepted the mission and Bishop recruits Liz — he stops being passive and starts pursuing the goal. |
| Act 2→3 | 16 → 17 | 0:46:30 | The box's power is revealed; the team cannot retreat — they now possess something every government would kill for. |
| Act 3→4 | 24 → 25 | 1:05:24 | Cosmo has burned Bishop's alias and framed him for murder — the post-knowledge strategy has completely collapsed. |
| Act 4→5 | 33 → 34 | 1:27:12 | The team has synthesized Werner's voice and prepped the infiltration — Bishop begins the final push. |
Source pipeline: Raw SRT (1,569 entries) → Annotated SRT (40 suggested beats, speaker IDs, visual action) → Backbeats (60 model-agnostic scene atoms) → 40 Yorke beats (this page).
Yorke framework: 11 structural points from Into the Woods. Act breaks placed by knowledge-axis shifts, not arithmetic. Goal-progress scores are editorial judgments for visualization.
D3 labels: Force simulation with forceCollide + forceY runs 300 ticks to settle Yorke labels into non-overlapping positions. Leader lines connect labels to data points.